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Robber Guild Info





Guild info comes from April, 1999.


Guild: The Robbers (robber)


Name: The Robbers
Command: robber
Creators: Blitzer and Dire
Maximum level: 10

Description:
If you happen to find yourself lying in the streets, carrying an empty
coinpurse you probably met a robber. We teach our members the techniques
of 'taxing' other people and other handy skills.

Joining requirements:
Maximum level in The Guild of Thieves (passed)
Alignment must be evil (passed)
Abilities gained when joining:
May train skill Sneak to 10%
May train skill Possessions to 10%
May train skill Glance to 10%
May train skill Steal to 10%
May train skill Appraise to 20%
May train skill Hear noises to 20%

Abilities and requirements at each level:


Level 2:
Abilities:
May train skill Pick locks to 10%
May train skill Possessions to 20%
May train skill Glance to 20%
May train skill Steal to 20%
May train skill Sleight to 10%
May train skill Appraise to 40%
May train skill Hear noises to 40%


Level 3:
Requirements:
Must pass 5 out of the following:
Trained skill Pick locks to at least max% (passed)
Trained skill Possessions to at least max% (passed)
Trained skill Glance to at least max% (passed)
Trained skill Steal to at least max% (passed)
Trained skill Appraise to at least max% (passed)
Trained skill Hear noises to at least max% (passed)
Trained skill Sleight to at least max% (passed)
(passed)
Abilities:
May train skill Sneak to 20%
May train skill Pick locks to 20%
May train skill Possessions to 30%
May train skill Glance to 30%
May train skill Steal to 30%
May train skill Slip to 10%
May train skill Appraise to 50%
May train skill Hear noises to 60%


Level 4:
Abilities:
May train skill Sneak to 30%
May train skill Disc trick to 10%
May train skill Possessions to 40%
May train skill Glance to 40%
May train skill Steal to 40%
May train skill Slip to 20%
May train skill Sleight to 20%


Level 5:
Abilities:
May train skill Sneak to 40%
May train skill True steal to 10%
May train skill Disc trick to 20%
May train skill Pick locks to 30%
May train skill Possessions to 50%
May train skill Glance to 50%
May train skill Steal to 50%
May train skill Slip to 30%
May train skill Sleight to 30%


Level 6:
Abilities:
May train skill Sneak to 50%
May train skill True steal to 20%
May train skill Disc trick to 30%
May train skill Slip to 50%
May train skill Sleight to 50%
May train skill Appraise to racial maximum


Level 7:
Requirements:
Must pass 5 out of the following:
Trained skill Sneak to at least max% (passed)
Trained skill True steal to at least max% (passed)
Trained skill Disc trick to at least max% (passed)
Trained skill Slip to at least max% (passed)
Trained skill Sleight to at least max% (passed)
Trained skill Steal to at least max% (passed)
(passed)
Abilities:
May train skill Sneak to 60%
May train skill True steal to 30%
May train skill Disc trick to 50%
May train skill Pick locks to 50%
May train skill Possessions to 80%
May train skill Glance to 70%
May train skill Steal to 70%
May train skill Hear noises to 80%


Level 8:
Abilities:
May train skill Disc trick to 60%
May train skill Pick locks to 60%
May train skill Slip to 70%
May train skill Sleight to 60%
May train skill Appraise to 80%


Level 9:
Abilities:
May train skill True steal to 40%
May train skill Pick locks to 70%
May train skill Slip to racial maximum
May train skill Sleight to racial maximum
May train skill Appraise to racial maximum
May train skill Hear noises to racial maximum


Level 10:
Requirements:
Must pass 5 out of the following:
Trained skill True steal to at least max% (passed)
Trained skill Pick locks to at least max% (passed)
Trained skill Slip to at least max% (passed)
Trained skill Sleight to at least max% (passed)
Trained skill Appraise to at least max% (passed)
Trained skill Hear noises to at least max% (passed)
(passed)
Abilities:
May train skill Sneak to racial maximum
May train skill True steal to 50%
May train skill Disc trick to racial maximum
May train skill Glance to racial maximum










"Making the Outerworld Smaller TM"