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BatMud Races

Last update November, 2002. Please send updates and rebirth race info.



Racial Maxes:

Race str int dex wis con size skill spell exp rate skillcost spellcost ========================================================================================= Barso 51 40 89 30 50 41 74 50 80 Catfolk 55 50 80 50 49 55 85 85 ~98 Cromagnon 67 30 55 30 77 72 88 50 100 Cyclops 100 15 50 15 98 96 78 50 76 Devil 82 75 63 65 61 78 88 92 70 Draconian 63 50 58 52 64 61 82 74 100 Drow 50 65 75 90 43 50 83 97 80 Duck 31 90 45 75 40 35 81 92 ~80 Dwarf 68 45 52 51 72 40 96 70 92 Elf 48 75 65 65 50 53 82 96 93-95 Ent 65 55 5 100 71 90 90 100 ~85 Fraggle 20 80 85 30 55 25 77 85 90+ Giant 92 15 36 15 95 100 74 45 ~79 Gnoll 65 42 58 52 57 61 80 66 110 Gnome 40 54 60 70 42 40 74 83 100 Hobbit 45 68 90 55 65 29 92 70 Human 59 59 59 59 59 59 100 95 ~90 Kobold 40 60 50 45 50 42 70 85 105 Leech 26 60 100 40 30 22 Merfolk 40 70 40 60? 72 45 77 84 95 Minotaur 75 30 54 30 65 80 83 64 75 Ogre 85 35 42 35 65 88 78 68 ~84 Orc 75 30 67 40 83 69 77 60 102 Penguin Satyr 30 65 60 65 60 40 74 90 ~80 Sprite 28 65 100 60 29 25 99 95 ~80 130 80 Thrikhren 30 100 28 60 30 35 81 99 82 Tinmen 62 51 40 15 65 60 84 74 91 Troll 80 30 45 35 75 68 77 55 85-92 Valar 80 60 70 80 61 82 90 88 77 -----------> epr is only 7 Vampire 70 80 65 45 62 53 92 100 ~70 Wolfman 64 48 60 48 80 59 85 78 85 90 110 Zombie 42 40 20 85 100 57 70 90 95 Notes: Ducks and Mermen have thirst values of 30, everyone else has 150, with some infinites like Tinmen, Thrikhren, Devil. All casters can train cast generic and other select skills to 100%, even though their normal skill max may be lower. Contact me if you can add info to the racial maxes table. Send me tells or e-mail with any corrections you can make. Tsengi's Race Rates Archive, version 2.1 ---------------------------------------------------------------------------- Race |CG 100% | rate | max | WoR 100% | rate | max % | exprate | consider -------+--------+------+-----+----------+------+-------+---------+---------- duck 2764076 1.20 72 413116 0.80 98 85 368436 gnome 1872571 0.80 568052 1.10 high kobold 2340762 1.00 413116 0.80 v.high merfolk 2671892* 1.15* 516450 1.00 high ent 2949565 1.30 80 361472 0.70 89 80 drow 2106645 0.90 516450 1.00 v.low human 2340762 1.00 94 516450 1.00 94 100% 307062 sprite 2949565 1.30 99 413116 0.80 95 ~90 399134 thrikh 2949565 1.30 72 309829 0.60 99 80% 399134 satyr 2106645 0.90 74 464754 0.90 91 95 276305 RACE INFO | CONS 100% | LIGHT 100% | EXP RATE | BY ALEXSANTERI | SKILLCOST | SPELLCOST | | ----------------+---------------+------------+----------+ Catfolk | 276305 > 90 | | 100? | Draco | 260k > 85 | 1334k > 130| 100? | Elf | 307k > 100 | WoR 516450 | | > 100| Giant | 260k > 85 | 1848274>180| | Gnoll | 337.7k > 110 | 1232k > 120| 105 | Orc | 276305 > 90 | | 105 | Zombie | 460k > 150 | | |

Barsoomian

Strength: average Dexterity: very good Intelligence: low Wisdom: poor Constitution: below average Size: average Other features: They regenerate damage very slowly. They regenerate magic points very slowly. They are superior to humans and therefore need more experience points. They can see in the dark. They can eat corpses.

Catfolk

Strength: average Dexterity: good Intelligence: below average Wisdom: below average Constitution: below average Size: average Other features: They have good natural weapons. They regenerate damage slowly. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They can see in the dark.

Cromagnon

Strength: above average Dexterity: average Intelligence: poor Wisdom: poor Constitution: above average Size: average Other features: They regenerate magic points very slowly. They are inferior to humans and therefore need less experience points. They adapt well to the most complicated skills.

Cyclops

Strength: superb Dexterity: below average Intelligence: very poor Wisdom: very poor Constitution: good Size: large Other features: They have a good natural protection. They have good natural weapons. They regenerate magic points very slowly. They are superior to humans and therefore need more experience points.

Devil

Strength: very good Dexterity: above average Intelligence: good Wisdom: above average Constitution: average Size: average Other features: They have good natural weapons. They regenerate damage slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They are allergic to water. They can see in the dark. They can eat corpses. They can not eat normal food. They can sometimes escape death. They can detect magic on things. They have a faster than normal heart beat. They have half dex, con and str if they become good. This race can only be joined if you have an invitation from a member of this race. They know the following spell automatically: Flame arrow 30%

Draconian

Strength: above average Dexterity: average Intelligence: below average Wisdom: average Constitution: above average Size: average Other features: They have a good natural protection. They have good natural weapons. They regenerate damage slowly. They adapt well to the most complicated skills. They can eat corpses.

Drow

Strength: below average Dexterity: good Intelligence: above average Wisdom: excellent Constitution: below average Size: average Other features: They regenerate damage very slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They can see in the dark. They can detect magic on things. They know the following spells automatically: Magic missile 50% Darkness 60%

Duck

Strength: low Dexterity: below average Intelligence: excellent Wisdom: good Constitution: low Size: average Other features: They regenerate damage very slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. Even the most difficult arcane powers can be mastered by them. They can fly above water. They are sensitive to their surroundings. They have a faster than normal heart beat.

Dwarf

Strength: above average Dexterity: average Intelligence: below average Wisdom: average Constitution: good Size: average Other features: They regenerate magic points slowly. They are superior to humans and therefore need more experience points. They are quick learners of skills. They adapt well to the most complicated skills. They can see in the dark.

Elf

Strength: below average Dexterity: above average Intelligence: good Wisdom: above average Constitution: below average Size: average Other features: They regenerate damage very slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They can see in the dark. They are empathic. They know the following spells automatically: See invisible 40% See magic 40%

Ent

Strength: above average Dexterity: extremely poor Intelligence: below average Wisdom: superb Constitution: average Size: large Other features: They have a good natural protection. They have good natural weapons. They regenerate damage very slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. Arcane powers are easy for them to master. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They heal faster when in water. They regenerate only in lit places. They can suck nutrition out of the ground. They know the following spell automatically: Light 30%

Fraggle

Strength: very poor Dexterity: very good Intelligence: good Wisdom: poor Constitution: average Size: small Other features: They have a good natural protection. They regenerate damage slowly. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They can fly above water. They can see in the dark. They can eat almost anything. They can eat corpses. They have a faster than normal heart beat. They know the following spells automatically: Speed 20% Haste 15% Confusion 30%

Giant

Strength: excellent Dexterity: low Intelligence: very poor Wisdom: very poor Constitution: excellent Size: large Other features: They have a good natural protection. They have good natural weapons. They regenerate magic points very slowly. They are superior to humans and therefore need more experience points.

Gnoll

Strength: above average Dexterity: average Intelligence: below average Wisdom: average Constitution: average Size: average Other features: They regenerate damage slowly. They regenerate magic points slowly. They are inferior to humans and therefore need less experience points. They adapt well to the most complicated skills. They can see in the dark. They have a faster than normal heart beat.

Gnome

Strength: low Dexterity: average Intelligence: average Wisdom: above average Constitution: below average Size: average Other features: They regenerate damage very slowly. They regenerate magic points fast. Even the most difficult arcane powers can be mastered by them. They can see in the dark. They have a faster than normal heart beat. They know the following spell automatically: Create money 20%

Hobbit

Strength: below average Dexterity: excellent Intelligence: above average Wisdom: average Constitution: above average Size: small Other features: They regenerate damage slowly. They adapt well to the most complicated skills. They can see in the dark. They know the following spell automatically: Create food 40%

Human

Strength: average Dexterity: average Intelligence: average Wisdom: average Constitution: average Size: average Other features: They regenerate damage very slowly. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them.

Kobold

Strength: low Dexterity: below average Intelligence: average Wisdom: below average Constitution: below average Size: average Other features: They have good natural weapons. They regenerate damage very slowly. They are inferior to humans and therefore need less experience points. Even the most difficult arcane powers can be mastered by them. They can see in the dark. They can eat corpses. They have a faster than normal heart beat.

Leech

Strength: poor Dexterity: superb Intelligence: average Wisdom: low Constitution: poor Size: small Other features: They regenerate damage very slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. Arcane powers are easy for them to master. They can not eat normal food. They are too small to use two handed weapons. They have a faster than normal heart beat. They know the following spells automatically: Energy drain 20% Life leech 25%

Merfolk

Strength: low Dexterity: low Intelligence: average Wisdom: average Constitution: average Size: average Other features: They regenerate damage very slowly. They regenerate magic points fast. They are inferior to humans and therefore need less experience points. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They can fly above water. They heal faster when in water.

Minotaur

Strength: good Dexterity: average Intelligence: poor Wisdom: poor Constitution: above average Size: large Other features: They have a good natural protection. They have good natural weapons. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. They are sensitive to their surroundings.

Ogre

Strength: very good Dexterity: below average Intelligence: low Wisdom: low Constitution: above average Size: large Other features: They have good natural weapons. They regenerate magic points very slowly. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills.

Orc

Strength: good Dexterity: above average Intelligence: poor Wisdom: low Constitution: good Size: average Other features: They regenerate damage slowly. They regenerate magic points very slowly. They are inferior to humans and therefore need less experience points. They adapt well to the most complicated skills. They can see in the dark. They have half dex, con and str in lit outdoor locations. They can eat corpses.

Penguin

Strength: low Dexterity: very poor Intelligence: above average Wisdom: good Constitution: average Size: average Other features: They regenerate damage very slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. Even the most difficult arcane powers can be mastered by them. They can fly above water. They heal faster when in water. They are empathic. They have a faster than normal heart beat. This race can only be joined by invitation from Alvin. They know the following spell automatically: Chill touch 60%

Satyr

Strength: poor Dexterity: average Intelligence: above average Wisdom: above average Constitution: average Size: average Other features: They regenerate damage very slowly. They are superior to humans and therefore need more experience points. Even the most difficult arcane powers can be mastered by them. They are sensitive to their surroundings. They can detect magic on things. They know the following spells automatically: Create food 20% Hallucination 50%

Sprite

Strength: poor Dexterity: superb Intelligence: above average Wisdom: average Constitution: poor Size: small Other features: They regenerate damage very slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They can fly above water. They can see in the dark. They are too small to use two handed weapons. They can detect magic on things. They can see invisible things. They have a faster than normal heart beat. They glow in the dark.

Thrikhren

Strength: poor Dexterity: poor Intelligence: superb Wisdom: average Constitution: poor Size: average Other features: They regenerate damage very slowly. They regenerate magic points fast. They are superior to humans and therefore need more experience points. Arcane powers are easy for them to master. Even the most difficult arcane powers can be mastered by them. They are allergic to water. They can see in the dark. They can detect magic on things. They have a faster than normal heart beat. They know the following spells automatically: Magic missile 60% Invisibility 10%

Tinmen

Strength: above average Dexterity: low Intelligence: above average Wisdom: very poor Constitution: above average Size: average Other features: They have a good natural protection. They have good natural weapons. They regenerate damage very slowly. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. They are allergic to water. They can see in the dark. They can eat corpses. They can detect magic on things.

Troll

Strength: good Dexterity: below average Intelligence: poor Wisdom: low Constitution: good Size: average Other features: They have a good natural protection. They have good natural weapons. They regenerate magic points very slowly. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. They are allergic to water. They can see in the dark. They have half dex, con and str in lit outdoor locations. They can sometimes escape death.

Valar

Strength: good Dexterity: above average Intelligence: average Wisdom: good Constitution: below average Size: large Other features: They regenerate damage very slowly. They are superior to humans and therefore need more experience points. They are quick learners of skills. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They can see in the dark. They have half int, wis, dex, con and str if they become evil. This race can only be joined by invitation from Tulkas (contact Conquer first before Tulkas.. he pre-approves valar inquiries).

Vampire

Strength: above average Dexterity: above average Intelligence: good Wisdom: below average Constitution: above average Size: average Other features: They regenerate magic points fast. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. Even the most difficult arcane powers can be mastered by them. They are allergic to water. They can see in the dark. They do not regenerate in lit places. They can not eat normal food. They can sometimes escape death. This race can only be joined if you have an invitation from a member of this race. They know the following spells automatically: Darkness 60% Energy drain 60%

Wolfman

Strength: above average Dexterity: average Intelligence: below average Wisdom: below average Constitution: average Size: average Other features: They have good natural weapons. They are superior to humans and therefore need more experience points. They adapt well to the most complicated skills. They can see in the dark. They can sometimes escape death.

Zombie

Strength: below average Dexterity: very poor Intelligence: low Wisdom: very good Constitution: superb Size: average Other features: They regenerate damage very slowly. They regenerate magic points fast. Arcane powers are easy for them to master. Even the most difficult arcane powers can be mastered by them. They can see in the dark. They can detect magic on things. They can see invisible things.





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